pop & funWikipedia1975 · Sunnyvale, California, USA
The Atari 2600 was a console built around cartridges, and its programmers raced the electron beam
Atari's first big success was Pong in 1972, and the home version followed in 1975. Engineers realized that a console built on custom circuits could only play one game. A programmable microprocessor would be far more flexible, but its chips cost too much. In 1975 MOS Technology offered the 6502 for $25, and it negotiated a cheaper 6507 processor and a RIOT chip at $12 a pair for the console. Designers used a custom graphics chip, the TIA, to send video and sound to a TV. The console had no frame buffer, so programmers had to produce each picture line in time with the electron beam of the television as it scanned. They had to 'race the beam', doing other work in the blank time between lines. The Atari Video Computer System launched in 1977 for $199 with a swappable cartridge.
The console has no memory for a full picture. Instead, the CPU has to tell the TIA chip what to draw line by line, as the TV's electron beam sweeps across the screen. Each line has only a few microseconds, so the program must update its graphics in time.
The console showed that games could be separated from the hardware, so one machine could run many titles. Its engineering limits forced creative programming that shaped later video game design. The cartridge model became the standard for home gaming.
The prototype's codename Stella was taken from the brand of the bicycle belonging to engineer Joe Decuir.
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