pop & funWikipedia2004–2009

Final Fantasy XIII dropped magic points and a PC port to make its battles faster

the gist

Final Fantasy XIII's battle designers removed magic points because they felt MP costs made players hold back their strongest spells, which made fights less interesting. The Paradigm system was built so that players switch party roles quickly, since enemy groups were designed to force those changes. The project began in 2004 as a PlayStation 2 game, then moved to the PlayStation 3 in 2005 after the team saw a strong reception for a Final Fantasy VII tech demo. It also switched to a new engine that Square Enix hoped would speed later development, though it caused delays.

so what

The game is a clear example of how design choices in a long-running series are made to fix specific player frustrations, and how a move to new hardware can reshape an entire project.

From Wikipedia, the free encyclopedia · text CC BY-SA 4.0

Illustrative photo · Raphael Essoo-Snowdon, CC BY-SA 2.0, via Wikimedia Commons