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Sonic Adventure
Sonic Adventure is a 1998 platform game by Sonic Team for Sega's Dreamcast, and the first main Sonic game with 3D gameplay. It was created after the Saturn game Sonic X-treme was cancelled, and the team set out to reinvent Sonic for 3D. Players control six characters, each with their own abilities, to collect the Chaos Emeralds and stop Doctor Robotnik from releasing Chaos. It added more story and role-playing elements, plus a Chao virtual pet. It became the Dreamcast's bestseller, with 2.5 million copies sold by 2006.
The game set the template for 3D Sonic and introduced many characters and concepts that recur in later games, and it was a major step for the platform genre.
The team drew inspiration from locations in Peru and Guatemala.
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