pop & funWikipedia1996
Super Mario 64 set the template for 3D platformers with its camera and analog control
Super Mario 64 was released in 1996 for the Nintendo 64 and was the first Super Mario game with 3D graphics. Bowser kidnaps Princess Peach and scatters the castle's Power Stars across worlds hidden inside paintings, and the player collects them to reach Bowser. Director Shigeru Miyamoto conceived it during the production of Star Fox, and the team spent about a year on design and twenty months on production. Its 360-degree analog control and camera system became a new archetype for the genre, much as Super Mario Bros. had for side-scrollers. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.
Many 3D platformers, including Banjo-Kazooie and Spyro the Dragon, adopted its approach to movement and camera. It remains a foundation for how 3D games are designed, even though its camera was criticised at the time.
It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.
From Wikipedia, the free encyclopedia · text CC BY-SA 4.0
Illustrative photo · Noa Kosanovic, CC BY 3.0, via Wikimedia Commons
