pop & funWikipedia2004

Limbo's developers cut 70% of their content to keep a minimalist puzzle game focused

the gist

Limbo was conceived around 2004 by Arnt Jensen, a concept artist at IO Interactive who had grown frustrated with the company's corporate direction. His art-style trailer attracted enough interest that he met Dino Patti, and the two founded Playdead to make the game. Limbo uses a minimalist, monochrome style, only two extra controls (jumping and grabbing), and no tutorial text, so players learn by playing. Its audio was built from abstract sound effects rather than music, and the team deliberately left the ending open.

so what

It shows how a small team could build a celebrated game around restraint, cutting material that didn't fit and trusting players to work things out.

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