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Super Mario All-Stars rebuilt four classic NES Mario games for the SNES and became a model for remakes
Super Mario All-Stars, released by Nintendo in 1993, bundled remakes of four 8-bit Mario games for the 16-bit Super Nintendo: the original Super Mario Bros., The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3. The remakes kept each game's feel but added upgraded graphics with parallax scrolling, new music, modified physics, a save feature and bug fixes. The Lost Levels was never released on the NES in the West because Nintendo judged it too hard, so this was its first Western release. The compilation sold 10.55 million copies by 2015 and was later described by Famitsu as a model for video game remakes.
Remakes rebuild the original games' levels, enemies and physics for the SNES hardware, which had far more memory and colour capacity than the NES. Developers used the design language of Super Mario World as a template while keeping the original layouts recognisable.
All-Stars shows how a publisher can preserve classic games for a new generation by rebuilding them rather than just emulating them. Its design approach shaped later Mario rereleases, and it was re-released for the Super Mario Bros. anniversaries in 2010 and 2020.
Publishers have repeatedly repackaged old games as compilations and remasters, from classic-arcade collections to modern anthologies. All-Stars is an early large-scale example of that approach.
From Wikipedia, the free encyclopedia · text CC BY-SA 4.0
Illustrative photo · SNES_800.jpg : Holek derivative work: Alphathon TM ( talk ), CC BY-SA 3.0, via Wikimedia Commons
