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Master Chief, the Halo hero, was designed to be a blank slate so players could project themselves into him

the gist

Master Chief, the protagonist of the Halo series, is a super-soldier called a Spartan who was kidnapped and trained from childhood to fight human terrorists, then an alien empire. He first appeared in the 2001 shooter Halo: Combat Evolved. The designers deliberately gave him very few lines and hid his face under armour, so players could imagine their own intentions behind his actions. In the games he is voiced by Steve Downes, who based his performance on a brief asking for a man of few words, similar to Clint Eastwood. He later appeared in films and a live-action TV series, where he was played by Pablo Schreiber.

how it works

Designers kept the character's voice lines sparse and hid his face inside the armour, so players could project their own intentions onto him. This is a deliberate way of making a protagonist feel like the player's own choice rather than a fixed personality.

so what

Master Chief is widely seen as one of the greatest video game characters, and he became the de facto mascot of both Halo and the Xbox brand. His design shows how a silent protagonist can make a player feel like the hero.

fun fact

The voice actor Steve Downes was a former disc jockey before he took the role.

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