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Shadow of the Colossus was built from a canceled online game idea and became a landmark of video games as art

the gist

Shadow of the Colossus is a 2005 action-adventure game for the PlayStation 2, made by Sony's Team Ico. The player controls Wander, who rides a horse across an empty land to find and destroy sixteen giant colossi, in an attempt to revive a girl named Mono. The game was conceived as an online multiplayer project called NICO straight after Ico was finished, but it was redeveloped as a single-player game after a long production cycle. The team focused on a distinctive visual style, unusual gameplay, and creatures and a horse with sophisticated artificial intelligence. Its minimalist landscapes and emotional weight made it a frequent example in arguments that games can be art. It was later remastered and remade for newer consoles.

so what

The game is often cited as proof that games can work as art through emptiness, scale and emotion rather than spectacle. Its design still influences how developers think about open worlds and boss encounters.

fun fact

Shadow of the Colossus was originally conceived as an online multiplayer game called NICO.

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