pop & funWikipedia1980 · Japan
Pac-Man was designed to appeal to women and couples, built around the idea of eating
Pac-Man was created at Namco by Toru Iwatani, who thought the violent, crude arcade games of the late 1970s appealed mostly to men and made arcades seem seedy. He chose a non-violent, cheerful game built around eating, which he thought would draw women and couples in. The title came from a Japanese onomatopoeia for chomping, paku paku taberu. The energizers were borrowed from the cartoon Popeye, and the ghosts were given different colours and personalities so the game stayed challenging. Development took about a year and five months, the longest for any video game up to that point. The game was first titled Puck Man.
Pac-Man shows how a designer deliberately widened the audience for games, and its ghost personalities are a classic example of simple rules producing varied, challenging play.
The game was first titled Puck Man before being renamed Pac-Man.
From Wikipedia, the free encyclopedia · text CC BY-SA 4.0
Illustrative photo · YosemiteYamper, CC BY-SA 4.0, via Wikimedia Commons
