pop & funWikipedia1998

Grim Fandango set a film-noir adventure in the afterlife and became a critics' favourite

the gist

Grim Fandango is a 1998 adventure game by Tim Schafer for LucasArts, and the first of their adventures to combine 3D characters with pre-rendered backgrounds. The player controls Manny Calavera, a travel agent in the Land of the Dead, who guides newly departed souls on their journey. The setting is a retro-futuristic 1950s version of the afterlife that blends Aztec myth with film noir, drawing on The Maltese Falcon and Casablanca. The game was critically praised and is now often listed among the greatest video games. However, it sold poorly, which helped push LucasArts away from adventure games.

so what

Grim Fandango shows how a game can be artistically celebrated and commercially unsuccessful at the same time. Its decline is often cited as a reason the adventure genre faded in the late 1990s.

From Wikipedia, the free encyclopedia · text CC BY-SA 4.0