pop & funWikipedia1991 · Shreveport, Louisiana, USA
Wolfenstein 3D was built by a small team that bought the trademark for $5,000 and made fast 3D gaming possible
In 1991 id Software, a team formed from employees at Softdisk, began experimenting with 3D graphics on ordinary PCs. John Carmack built a ray-casting engine that drew only the surfaces visible to the player, which made fast 3D action possible on hardware of the time. After Hovertank 3D and Catacomb 3-D, the team proposed a 3D remake of Castle Wolfenstein, with fast gameplay where the player fights Nazi soldiers. They tracked the original trademark to a Michigan owner and bought it in April 1992 for $5,000. The game was published both as shareware and in retail, and it moved from 16-colour EGA to 256-colour VGA shortly before release. The project showed that fast first-person action could work on a home PC.
Wolfenstein 3D helped establish the first-person shooter, a genre that became one of the biggest in games. Its engine approach influenced many later titles.
The team bought the rights to the Wolfenstein name for $5,000.
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