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Final Fantasy X dropped real-time battles for turns you can plan ahead, and let players grow characters on a Sphere Grid
Final Fantasy X, released in 2001 for the PlayStation 2, replaced the series' Active Time Battle system with Conditional Turn-Based Battle, where each character's turn depends on a timer that the player can influence. Its Sphere Grid replaced fixed experience levels with a board of nodes that characters unlock by spending points, so players choose their own path of growth. The game was the first in the main series to feature fully three-dimensional areas and voice acting. Its setting, the world of Spira, borrows from the South Pacific, Thailand and Japan, and its city of Zanarkand was partly inspired by Samarkand in Uzbekistan. It sold over 8.5 million units on the PlayStation 2 and is often cited among the greatest video games ever made.
Final Fantasy X shows how a single franchise can reinvent its core mechanics while keeping its identity, and its Sphere Grid influenced how later role-playing games let players customise characters. It also helped establish the Final Fantasy series as a global franchise with voice-acted storytelling on consoles.
The name Zanarkand was inspired by the city of Samarkand in Uzbekistan.
From Wikipedia, the free encyclopedia · text CC BY-SA 4.0
Illustrative photo · Oliver Ayala, CC BY 2.0, via Wikimedia Commons
