pop & funWikipedia1977–1981 · Cambridge, Massachusetts, USA
Zork began as a student game at MIT in 1977, and its early players found it by snooping on the university's computers
Four programmers at MIT's Dynamic Modelling Group began Zork in 1977, inspired by Colossal Cave Adventure, the first well-known text adventure. They wanted a game with richer typed commands and less obtuse puzzles, so they built it in the MDL language. The game was never announced, but MIT's lax network security meant outsiders could see programs running on the mainframe, so a community quietly found it and sent in playtesting feedback. The developers later made it run on personal microcomputers, splitting it into episodes that could fit on floppy disks. The company they founded, Infocom, went on to sell it commercially.
Players type commands and the parser interprets them. The game responds with text describing locations, so the player's imagination builds the rest of the world.
Zork showed that text-based worlds could be sold to home computer owners, and it set the pattern for the interactive fiction and adventure genres. Its parser and sarcastic responses still shape how players interact with written worlds.
The name "grue", the monster that kills players in the dark, was taken from the works of the science fiction writer Jack Vance.
From Wikipedia, the free encyclopedia · text CC BY-SA 4.0
Illustrative photo · Marcin Wichary from San Francisco, Calif., CC BY 2.0, via Wikimedia Commons
