pop & funWikipedia1994–1997 · Irvine, California, USA

Fallout was nearly cancelled and got its name from Interplay's president, not its designers

the gist

Fallout began development in early 1994 at Interplay with Tim Cain as its only programmer for the first six months, built on the GURPS tabletop rules. The team grew to around 30 people by 1996 and scraped together a budget of roughly $3 million over three and a half years. The game was nearly cancelled in late 1994 when Interplay acquired Dungeons and Dragons licences, but Cain persuaded the company to let him finish. When the GURPS licence was dropped in 1997 over disputes with its creator about violence, the team swapped in their own SPECIAL system in a matter of days. The result was a post-apocalyptic role-playing game whose retro-futurist style drew on 1950s Atomic Age films and posters.

so what

Fallout became a foundational title for open-world role-playing games, and its story of a team scrambling against budget, licensing and creative constraints shows how many classic games were built under pressure. It also explains why the series looks and feels the way it does, from its vault designs to its dark humour about nuclear war.

fun fact

Ron Perlman, who voiced the narrator, recalled being paid 40 dollars and a sandwich for his performance.

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Illustrative photo · Bethesda Game Studios, Bethesda Softworks, Dominik Martinez, Public domain, via Wikimedia Commons