pop & funWikipedia1992–1994 · Japan

Final Fantasy VI was built in a single year, and its characters were largely invented by different team members

the gist

Final Fantasy VI entered development in late 1992 after the release of Final Fantasy V and took only about a year to finish, with a team of roughly 30 people. Series creator Hironobu Sakaguchi became producer, splitting directing duties between Yoshinori Kitase for story and events and Hiroyuki Ito for battles. Every character was the protagonist of an episode, with different staff members conceiving different characters. The team split the story into two halves, the World of Balance and the World of Ruin, because they were tired of the usual plot where the hero narrowly saves the world. The game also made extensive use of the Super NES's Mode 7 for its world map. When released in North America it was called Final Fantasy III, because only two earlier games had been localised, and the dialogue was softened and censored in several places. The soundtrack by Nobuo Uematsu uses leitmotifs for characters and places.

so what

The game is widely considered one of the greatest role-playing games, and its ensemble structure and genre-bending story became a template for later entries. Its localisation history also shows how much game dialogue was changed for Western audiences in the 1990s.

fun fact

In the North American release, Final Fantasy VI was renamed Final Fantasy III to keep the numbering consistent with the games already localised.

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Illustrative photo · Anidae, CC0, via Wikimedia Commons