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Myst, a 1993 puzzle game with no combat, sold over six million copies and was the top PC game for nearly a decade
Myst is an adventure game in which the player travels through a special book to a mysterious island, solving puzzles to visit other worlds called Ages and learn the story behind them. Rather than fighting, players interact with objects in pre-rendered images, which made the game look far more impressive than most at the time. Its designers, Rand and Robyn Miller, had earlier made simple children's games and wanted an adult-oriented, nonlinear mystery. Because CD-ROM drives were slow and consoles had small memory, the team built the game on Apple Macintosh computers and the HyperCard software. Its success helped drive adoption of CD-ROM drives and inspired many imitators.
Myst shows how the limits of 1990s hardware pushed designers toward a new style of atmospheric, puzzle-based storytelling. It became one of the first games to prove that a mature, quiet adventure could be a mass-market hit. Its influence can still be seen in many exploration and puzzle games.
HyperCard, the software Myst was built on, was designed around stacks of virtual index cards.
From Wikipedia, the free encyclopedia · text CC BY-SA 4.0
Illustrative photo · Fredz00z, CC0, via Wikimedia Commons
