science & techWikipedia1972

The 1972 Magnavox Odyssey used swappable circuit cards in place of cartridges

the gist

The Magnavox Odyssey, released in 1972, had no software at all. Its game cards were printed circuit boards that plugged in and changed the internal wiring like a set of switches, so the same cards could run different games with different overlays. It drew only white shapes on a black screen, with three dots and a line, and it used diode-transistor logic built from discrete parts. Its light gun was designed by Nintendo based on a 1970 toy.

how it works

The game cards acted as jumpers that rewired the console's circuits, so different cards produced different games without any programmable memory.

so what

The Odyssey is the ancestor of the home video game console, and its channel-three switch box became the standard for consoles afterward. It showed that a TV could be a game screen before cartridges existed.

the bigger pattern

The Odyssey's approach of swappable game media foreshadowed the cartridge systems that dominated later consoles.

fun fact

Nintendo designed and manufactured the Odyssey's light gun, based on its 1970 Beam Gun toy.

From Wikipedia, the free encyclopedia · text CC BY-SA 4.0

Image: Wikimedia Commons