science & techWikipedia1962 · Massachusetts, USA
Spacewar!, built on an MIT minicomputer in 1962, became the first video game played on multiple machines
Spacewar! was written in 1962 by Steve Russell and a group of MIT students for the newly installed DEC PDP-1 minicomputer. Two players each pilot a spaceship, the needle and the wedge, and dogfight while being pulled by the gravity of a central star, which makes slingshot manoeuvres possible. Ships have limited fuel and ammunition, and can jump to a random point on the screen with a hyperspace feature, which in some versions risks destroying the ship. Because the source code was shared, it spread to many of the few dozen PDP-1 installations, making it the first video game played at multiple computer sites. It inspired the first commercial arcade games, Computer Space and Galaxy Game, both from 1971, and later games such as Asteroids.
The game ran on the PDP-1's console switches at first, which made controls clumsy. Each ship keeps moving even when no thrust is applied, so players have to plan orbits around the star rather than simply stopping. Using the star's gravity to gain speed is a common tactic that rewards careful flying.
Spacewar! is the ancestor of the commercial games industry: its free sharing of code created the first community of players and developers, and its ideas of physics, fuel and combat recur throughout later video games. In 2007 it was named among the ten most important video games in history and added to the Library of Congress game canon.
Spacewar! sits at the start of a pattern in which software spreads as shared code: once it could be copied, the game was recreated on many different machines and gave rise to arcades and the commercial industry.
Bob Saunders built one of the first gamepads so players could control the game more easily than with the computer's console switches.
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