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Speedrunning began in 1993 when Doom's replay files let players share and compare their fastest times

the gist

Speedrunning, the art of finishing a game as quickly as possible, took off with Doom in 1993. In 1994 a University of Waterloo student set up a server for collecting these demos, and Simon Widlake created a site that ranked the completion times of Doom's levels. Quake speedruns followed, and by 1997 full-game runs were reaching a wider audience. In 2003 a tool-assisted run of Super Mario Bros. 3 spread widely, and many viewers believed it was human until its creator explained it. Livestreaming, YouTube and Speedrun.com later turned the hobby into a global, collaborative community.

how it works

Anyone can then watch a run and see the exact route, which lets players copy and improve the techniques.

so what

Speedrunning shows how a game's own features, such as replays and timers, can create a competitive community that verifies records and shares techniques. It is also a hobby where discovering new strategies is part of the fun.

fun fact

A 2003 tool-assisted Super Mario Bros. 3 run looked so human that many viewers believed a person had performed it.

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