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Super Smash Bros. Melee

the gist

Super Smash Bros. Melee is a 2001 crossover fighting game by HAL Laboratory for the GameCube, featuring characters from Nintendo franchises such as Mario, Zelda, Star Fox, Pokémon and Donkey Kong. Instead of a depleting health bar, it uses a damage percentage that rises with each hit, and higher percentages make characters fly further when knocked back. The game sold over seven million copies, becoming the GameCube's best-selling title. Its fast, deep mechanics kept a competitive scene alive long after its release.

how it works

Each character's damage counter rises as they take hits. Knockback force grows with that percentage, so a high-percentage character can be sent off the stage by a relatively weak attack. This makes positioning and timing more important than simply draining an opponent's health.

so what

Melee is a rare example of a game whose physics turned into a sport. Its percentage-based knockback became the template for the series and its competitive community, and many players still regard it as one of the greatest video games ever made.

the bigger pattern

Systems where scores or damage build up rather than deplete have appeared in other competitive games, where the rise in stakes makes each hit feel more dramatic.

From Wikipedia, the free encyclopedia · text CC BY-SA 4.0

Illustrative photo · Maxime Lorant, CC BY-SA 4.0, via Wikimedia Commons