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Batman: Arkham City dropped the Batmobile and turned Gotham's streets into an open prison with gliding instead

the gist

Batman: Arkham City is a sequel by Rocksteady that began taking shape before Arkham Asylum was finished. The developers hid blueprints of the Arkham City prison in the asylum's warden's office to link the two games. They moved the action from the asylum onto the streets of Gotham, aiming to deliver a Batman in Gotham feeling. The Batmobile was left out because it could not cross the city's broken terrain, so gliding between buildings became the main way to travel. The world was roughly five times the footprint of the asylum, and the team designed villain-controlled districts that each look and feel different. Hugo Strange, Catwoman and Robin were added as major characters, and the Joker's death was built into the plot. Detective Vision was redesigned to be harder to use.

so what

Arkham City became a template for large open-world superhero games, and its design decisions show how a studio balances freedom with atmosphere. The game is a useful example of how design constraints can improve a game.

fun fact

The Batmobile was left out because it could not travel the city's broken terrain.

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